

Make sure you click on settlements first prior to erecting a herdstone since the icons will tell you of the other regions that are part of the Bloodground.

Since my journey would eventually take me north, I decided to conquer Hag Hall (herdstone) -> Vaul’s Anvil -> Venom Glade -> Clar Karond. In any case, you should have a clear shot at crushing the Dark Elf faction of Clar Karond. You’ll have to fight a few battles to reach “Harsh Rampage” just so Taurox regains the ability to reset his movement.

Lastly, don’t forget that your Rampage meter completely resets if you lose all Momentum or once you hit the “Cataclysmic Rampage” threshold (max). Then, at the “Savage Rampage” threshold, a specific reward lowers the cost to a mere point. Perhaps the most ideal usage is related to Taurox’s campaign movement as, once you’ve reached the “Harsh Rampage” tier, he’ll be able to reset his movement by spending two points of Momentum. As you keep on going, you’ll unlock lots of bonuses such as extra Dread resources, lowered Dread cost for unit caps, passive perks, and bonus income. Each turn that elapses also lowers it by a point.Īnyway, as you have +1 Momentum, you’ll earn points towards your Rampage meter. The gist is that each battle you win adds Momentum, and the ones that you lose or retreat from will decrease it. Taurox’s offensive in Total War: Warhammer II – The Silence & The Fury is sustained by his Momentum. It’s possible that certain fixes will remedy the issue once the DLC is out. Mind you, this was based on a review build that we received. However, once you cancel the recruitment process to switch to other stances, the extra movement points will be gone for good. When you gain those extra movement points only to recruit a unit, you’d switch to the Hidden Encampment stance (as expected). Note: As mentioned in our feature article, you could encounter a particular bug. When you combine this with settlement conquest options to raze (which add some extra movement points), you can ensure that Taurox can remain mobile on the campaign map. Perhaps the best part about this stance is that it actually allows you to attack an army or settlement, something that you can’t normally initiate with the forced march stance of other factions. Plus, this stance lets his army gain +3 Bestial Rage to keep the horde growing. Think of this as a combination of the normal raiding stance (income when in other territories) and forced march (+50% extra movement).

Here’s what you can expect when you play as Taurox the Brass Bull in Total War: Warhammer II‘s Vortex campaign.įirst, the force that Taurox is leading will have the “Juggernaut Raiding” stance.
